Product Perspective
Case Study

Fujifilm Instax Wide Evo

Build an immersive, no-app-needed product demo that showcases the camera's tactile charm and digital features in real time.

Duration: 4 Days    Tools: Figma, Adobe Photoshop
The Requirement

Create a zero-install AR experience

  • Fujifilm wanted to showcase the Instax Wide Evo’s analog-digital magic without relying on traditional ads or in-store demos.
  • Visually demonstrate the dual capabilities (print + digital)
  • Let users virtually handle and explore key features
  • Be intuitive, fun, and device-agnostic — accessible via QR code or link
  • Reinforce the brand's nostalgic yet modern vibe
  • Convert curiosity into product interest and social sharing
The Solution

A Playable, Touchable Demo in Your Pocket

We developed a WebAR journey where users could scan a code and instantly view the floating Instax Wide Evo camera in their space. Built using SLAM-based AR and surface tracking, the camera responds to real-world positioning and invites tactile interaction:

  • Rotate and view the camera from all angles
  • Tap and toggle through retro lens effects
  • Zoom into UI elements that mirror real buttons
  • Explore how wide-format photos are created
  • Craft every animation and UI element to feel physical and delightful, ensuring that even without holding the product, users felt emotionally connected to it.
Thought Process

Understand the Product's Soul

  • Identified the opportunity to turn a traditional product demo into a lifestyle interaction.
  • Framed the product vision: Create a zero-install experience that emotionally connects digital natives with the physical joy of photography.
  • Defined user segments — curious buyers, camera hobbyists, nostalgia seekers.
  • Balanced interaction depth with mobile WebAR limitations.
  • Scoped features to mirror real-life usage: rotate, zoom, toggle lenses, simulate printing.
The Process
Research
Opportunity
Strategy
Delivery
Feedback
Research

Reimagining Product Exploration in AR


  • Users rarely download apps for a one-time product trial
  • WebAR eliminates friction and drives spontaneous engagement
  • Photography enthusiasts are drawn to tactile, sensory cues — sounds, levers, lens toggles
  • Experiences that feel "playful yet real" boost emotional connection and memorability
Opportunity

Problem Framing & Opportunity

  • Users want to "feel" the product before purchase, not just see it/li>
  • Traditional e-commerce listings lacked emotion or interactivity
  • The challenge was replicating the delight of touch in a virtual, device-agnostic environment
  • Opportunity: merge education, curiosity, and nostalgia in one AR moment
UX Strategy

Feature Prioritization & UX Strategy

  • Rotate camera in 360º
  • Tap to switch between lens effects
  • Pull lever to simulate photo printing
  • Pop-up UI for each key feature with lightweight info and motion
  • Subtle animation and sound feedback to mimic physical actions
Delivery

From Concept to Interface

  • Designed for instant access: no install, 2-tap entry
  • UI overlays are minimal, designed to highlight the product
  • Visual cues (lighting, shadows) matched the brand’s premium, vintage aesthetic
  • Built-in spatial awareness so camera anchored on real surfaces
  • Realistic textures, interactive levers, lens animations created in Blender
  • Tested across browsers/devices for consistent experience
Delivery
Feedback

Testing & Iteration Loop

  • Users loved the tactile simulation — lever + sound = joy
  • Some needed a visual cue to rotate the camera
  • 3D load time was too long initially → reduced model size
  • Text prompts were refined for clarity and tone
  • Repositioned lens toggle button for thumb reach
  • Reduced 3D mesh complexity by 30%
Reflection

What I Learned as a Product Manager

The AR experience succeeded in turning a camera feature overview into a dynamic and memorable product moment. By reducing barriers to entry and focusing on delight, it increased campaign interaction and drove product curiosity. For me, this project was a masterclass in translating physical interaction into intuitive digital UX, thinking lean with WebAR limitations, and guiding cross-functional teams to deliver a sensory-rich, fast-loading experience — all while maintaining brand fidelity and marketing impact.