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Ground Texture • Substance Designer

Procedural Ground Shader – Customizable & Realistic

A fully procedural ground shader created entirely in Substance Designer, designed for versatile use in realistic environments with detailed surface textures and customizable parameters.

This shader was developed to deliver natural, high-quality ground surfaces with layered details such as soil, rocks, and subtle wear patterns. Built fully in Substance Designer, it allows for easy adjustments to fit a variety of terrain types in real-time applications. I focused on maximizing realism while keeping performance in mind. Feel free to reach out if you want to discuss the workflow or customization options!

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