A fully stylized isometric game scene featuring hand-crafted assets designed for a farming simulation game in Unity.
This scene blends charm and functionality, built to bring a vibrant farm world to life. After ideating asset functions and layout, I modeled each element in 3ds Max, textured them in Substance 3D Painter, and designed custom shaders using Substance 3D Designer. The final integration in Unity captures a cohesive visual style. Key assets include a yarn bundle, notification center (PC desk), vegetable shop, silo, barn, milk shop, and farmhouse — all rendered in an isometric perspective for an engaging top-down experience.